My mom loves her garden, the ornamental plants specially are like a relaxing therapy for her.. And I had to do a “realistic” vegetation render (my first try doing realistic things, actually), so I decided to recreate a detail of the garden.
It took me a lot of time, I almost didn´t make it, but here it is! ^^

Now, the process:
As I said, I took the reference from the backyard of my house:

The geometry of this image, it´s all polys, the wall, the earth, the daisy and the plants of the front were made out from polys, and the rest of the plants were paint fx, fixed and converted to polys so I can put some mia material to the leafs, much more cooler and customizable than the default, heheh

The lights, the one on top of the image is the sun light, needed a shadow to proyect on the wall and that´s why I put that piece of geometry at the top, the other two lights were used as ambient lights, the other spreaded over the floor are shadows, I needed some dark spaces over the lower part of the scene, and the very little ones are just details, some shine for some leafs, all those lights were area lights (I love area lights):

This are some tests on the light, lambert material for all the geometry, and a little color for the lights:

I used displacement maps just twice as you can see, one for the daisy and another for the earth:

Now some tests for the texture, all those are mia material x passes:

The final part, a very important part, some photoshop post:

If you are a CG artist and you have some advice to share please feel free to comment, I´ll be very glad and very grateful of learning anything I can to get better at this stuff